Saturday, August 17, 2013

Canvsly Rewards Parents For Saving Photos Of Their Kids’ Art

 





 We believe that new mobile app for the iPhone called Canvsly would like to encourage parents, shot save, in their mobile phones, to share the artwork of the children to take a picture of it. Yes, as rival Artkive just direct, QUE has attracted the attention of more than mom bloggers some already. However, it is also the entry of this latest, a little different by providing a milestone of virtual hit peak gust United Nations and certain user fees, as an incentive activities to save the art of fact, take the whole experience I have a.The premise Artkive so, of Canvsly, ScreenMuch album is that can relieve feelings by parents who feel guilty about thrashing from fingerpaint creations of Junior turn them into long-lasting digital memory. In addition to Artkive so, you can create a profile for children in another home, to build, a gallery of their work that art is organized for you.


This chapter explains the founder of Amit Murumkar, a technology consultant who dabbled with start-up companies in the past, I was inspired after I met some of the artist himself during his childhood, to build this app . "I won a lot of competitions school level, but I do not have one piece of art from then today," I say.As an adult now, I understand that you can not it just save everything forever. However, we would like to confirm that as a parent of 3-year-old, I do not even recalled casually discarded like her.While you are there to provide the same demographic and targeting of Canvsly and currently, there is a noticeable diferencias some between applications he already Artkive. Canvsly, for example, social experience more you can family and friends to keep an eye on share activity feeds, make a comment, etc., designed to be technology (called "High Five") and has posted are.Over time, (for example, to submit art "fived" high or most art, most "artist of the month") is a milestone for both the parents and children, members continued their application I will be rewarded for use basis. These, as the reward of the real world through the integration of reward system badge, similar Kiip, come in the form of a virtual prize. In fact, app, was the 2013 winner Kiip build creative fund. The (Kiip, for those not familiar, in order to beat the achievements and milestones of the United Nations certain application, application developers, reward and users many free product sample, gift card, and MP3 downloads, you to.)While Artkive introduced the ability to create photo book recently, SHOPIN, offers a variety of line-up of products Canvsly to the application further. Instead, you can also book, QUE, to be added later, but it provides a souvenir or gift of 25 different instead, bottle magnet, mouse pad, mug, water, post card, or, it is holiday for, such as ornaments, I will treat.

Application is pushed to the App Store in about a week ago, since then we have already done the marketing a little outside of Facebook advertising some, you do not have the traction much to speak of at this point. However, founder for Ya came out, in the hope that you get the effect of word-of-mouth some, we talked about it in art classes and local kindergarten.As the parent of their three-year-old, in order to turn, I've given both of these apps. However, dissatisfied with the same Canvsly just as ArtKive: I steps are too many to get one piece of art uploaded and saved.Canvsly, for example, you will force you to enter a caption, even some of the work of my child, God knows what the picture at this point. In addition, the application of which, let users need to organize the import old photos from the camera roll properly based on the time stamp then. After all, the Google+ and Facebook, as Shutterfly and Flickr, a photo of upload is iPhone later in the photo site of cloud that is more generalized, (dad) and mom how many of default today children I will save the artwork. It's a process easily and much faster still, and pressed for time, the additional value of app niche, such as one of these, not enough to help users keep engaged and - if there is a reward.

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